SHOE DESIGN



I completed the UAL Footwear design course and since then have been starting to play around with ideas for my own collection as well as Rhino Footwear visualisation. Testing different types of shoes both boots and trainers. My aim is to test some of the trainers with 3D printing, combined with fabric pieces.




SHOE DESIGN PT 2



I have been trying to design a trainer and this is the 1st digital test. It has shown me that I need to make some adjustments to the shoes last as the ‘upper’ is a bit too flat and doesn’t create the preferred shape. The next step will be to explode the shoe to work out all the pattern pieces, as well as designing the bottom of the sole. The final step will be to research the right materials for the trainer and test different colour ways.

  1. Color way testing 
  2. 3D Last drawing and modelling
  3. Sketches to work out different parts of the shoe
  4. 1st finish of Rhino Model
  5. Noting adjustments that need to be made - Initial test render 




FOOTWEAR 
DISPLAY



This shoe display was designed to elevate the shopping experience within footwear stores. Bent steel is used in a playful manner, using different levels to allow each shoe to have its own space. Often endless rows of shoes can be overwhelming when shopping for shoes, this engaging, moveable display allows breathing space as well as a fun shopping experience.

*All  shoes  displayed  are original designs




VAN BEEST
DESIGN
 



The first collection by van Beest showcases handmade, silver colored earrings which aim to be experimental yet elegant in nature. The earrings come in three different sizes with each pair being asymmetrical. Each earring naturally tries to enhance the feminine features of the face in an intuitive and subtle manner. The designs try to embody the idea that jewelry can be playful and bold yet stylish and delicate. Each earring is carefully hand-cut using a scalpel, since the material (metal coated pvc) cannot be laser cut. The benefit of this material means that the earrings are extremely light and easy to wear, allowing the pieces to almost 'flutter' rather than hang. Each earring is studded and backed with recycled sterling silver. The act of making by hand is an important part of the process and so each pair is made to order.





AFTER SCHOOL CLUB!



The building is located in Florence and acts as an after-school club, providing various activities focused on play for primary school children. The site is an existing play park that is rarely used. Using the design methodology created in a previous project, in which existing parts are reconfigured and augmented to allow for more autonomy in the design, the playground parts are transformed and augmented to create a new play space. The idea is that the building is constructed from both existing parts and new, augmented joints. This means that the building becomes a toy itself, blurring the boundary between what is considered playful and what is not. Inspired by play theory and the qualities that toys embody, the ideas of imaginative play and autonomy are key. The design’s joints embrace these qualities and as much as possible to allow for different types of play. The playground parts are used as the initial design driver, from which the space between the reconfigured parts is designed around. The building tries to embody the qualities of a toy: continuous, seamless, consistent in its color, moveable and tactile. This is achieved through the use of colored joints.




BUILDING AS A TOY



As well as using the existing parts and re-designing the playground to encourage more creative play, the aim was to design the building as if it was a toy itself. I looked closely at the qualities of toys e.g. soft corners, solid colour, moveable parts etc. I researched methods of construction which would allow for these qualities to manifest within the building. Understanding Boat manufacturing and different types of mould making on different scales helped to inform the design language and materiality.

  1. Working out inside of a room using toy qualities
  2. Designing the outer shell of a part of the building, creating soft corners and a consistent surface
  3. Working out seam lines and dimensions in line with molding fabrication
  4. Image of Outdoor Playground





PHYSICAL
TOY
MODEL



I wanted to create a Physical version modelling a small part of the building, which would test the building as a toy, using different types of 3D printing, casting, laser cutting and fabric. The model becomes a toy with parts which can be constructed and taken apart again. The different 3D joints all act as puzzle pieces.



EXISTING 
PARTS



The main concept for the design was using the existing playground parts that were found on the site in Florence and creating a digital catalogue using the 3D models from the playground companies. A language and code was created for the different types of joints and structures which were designed around the parts. This meant that all the toys had a new function and reconfiguration, meaning that children would have more autonomy when playing.




INTER -ACTIVE WALL



Example of how colour coded sketch is transformed into 3D Model. I wanted to design a simple wall that children could interact with using different moving parts and materials to vary tactility.




BUILDING
SECTION



The drawing shows the different spaces of the after School club ranging from more high energy play areas to more quiet and restful spaces as well as workshops. The site also contained trees which were considered and used within the building. The section shows the main interior play space.




BUILDING
STILLS



The facade of the building intersected directly with the surrounding pavement and existing bus stop. The idea was that the after school club would “spill out” onto the public pavement so that people could also interact with the playfulness of the building in their day to day, encouraging a sense of play even for adults.

The renders show the connections between the existing playground pieces as well as the “continuous” surfaces that playground embodies.



HORST ATELIER - Leopald Banchini and DVS1



Worked as a volunteer at Horst Music and Arts Festival, helping to build the ‘Dark Skies’ stage. This project is a collaboration between Leopald Banchini Architects and DJ, DVS1. The idea was to create a timber structure spanning 30x30m which would have 6 tonnes of speakers hanging from it. This way the sound becomes democratic, since wherever you stand in the audience you will be beneath a speaker allowing you to have the same audio experience regardless of your distance from the DJ booth. I worked closely with others to help finish the final structure, including building DJ booth roofs and working in real time to solve problems with how the materials would respond to the sound check. I learnt a lot about transferring architectural drawings to real life construction, learning to adapt and make amendments to the initial drawings along the way.



SET DESIGN 
EMMA 
ROACH



Inspired by the image above, the task was to design a render of a set based on the image. The dimensions of the London based studio were also given, so the design responded to the set dimensions in the studio as well as looking closely at the reference image.